hello there
since we have the champions mobs which are quite hard to kill and take a long time and a lot of soulshots/spiritshots (especially the red ones), is it possible to adapt the chance and amount of the spoil to it?
The material amount from spoil is increased, but the chance and amount of other items are not (recipes, key materials, scrolls etc). It would be better if also the chance and amount of other things besides basic materials would be increased (10x for blue or 25x for red).
since we have the champions mobs which are quite hard to kill and take a long time and a lot of soulshots/spiritshots (especially the red ones), is it possible to adapt the chance and amount of the spoil to it?
The material amount from spoil is increased, but the chance and amount of other items are not (recipes, key materials, scrolls etc). It would be better if also the chance and amount of other things besides basic materials would be increased (10x for blue or 25x for red).